game Info
Platform Win, PS4, Xbox One
quảng cáo trên internet Bandai Namco
Developer Deck13 Interactive
Release Date Oct 28, 2014

For the past five years, we’ve witnessed a resurgence in punishingly difficult fantasy kích hoạt games, led by Japanese developer From Software and its Souls series. Many titles have gravitated toward lessons learned from games lượt thích Demon’s Souls and Dark Souls, but no one has so brashly and blatantly copied From’s successful formula until now.

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That part’s not so surprising, but Lords of the Fallen is a shocker in other ways. The balance between challenge & frustration in this type of trò chơi is delicate, as are the relationships between systems of loot, character growth and level thiết kế under the surface. It requires some real skill khổng lồ not screw it up.

I wouldn’t have expected that level of mastery from Deck13 Interactive, a German developer that’s never demonstrated a proficiency for creating complex role-playing games. Lords of the Fallen is far from perfect, but it is a worthy reproduction of everything that has brought hard games back into style.


On the one hand, it dodges the frustration that can come with repeated, trial-and-error quái thú encounters. But on the other I sometimes ended a major fight with a shrug of "huh, that’s it?" rather than the sense of elation that games like Demons and Dark Souls provide at their best.

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Lords of the Fallen provides frustration elsewhere. While it has well-designed systems and a great (if somewhat tiny) world map that twists & folds in on itself with shortcuts & hidden passages, it also has a distinct lack of technical polish. On both console và PC versions of the game, I ran into numerous crashes — sometimes robbing 10-plus minutes of progress — and plenty of moments where the framerate became noticeably impaired.

In one particularly aggravating instance, I was able lớn replicate a bug where the PC version of Lords of the Fallen crashed every time my character was phối on fire by a specific attack in a specific monster battle. I ended up sticking to lower-damage ranged attacks for the whole battle just so the game wouldn’t shut down on me. I’m glad the option was there to allow me khổng lồ sneak past this major bug, but it almost ruined my time with the game after over đôi mươi hours spent on it.

Wrap Up: Lords of the Fallen is a successful twist on an established formula

I say almost because, even in the face of near-game-ending bugs, my time with Lords of the Fallen wasn’t ruined. It largely succeeds in both imitation and with its strong variations on the formula. Lords of the Fallen is derivative; there’s no doubt about that. But it’s also a surprising show of skill and hopefully a sign of much brighter things lớn come.

Lords of the Fallen was reviewed using an early reviewable download code for PC. We also spent some time with an early debug copy of the PlayStation 4 version of the trò chơi as well as a final "retail" downloadable copy on Xbox One. You can read more about"s ethics policy here.

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